Light Attributes
Common attributes of lights
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Position and orientation
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Hue or Color
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Brightness or Intensity
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Cone or beam angle
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Attenuation, decay or fall-off
Vector notation

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Ambient - the "baseline" scattered light
in a scene, attributible to no source, travelling in all directions

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Directional or Infinite or Parallel
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directional, parallel light passing thru the
scene, with no discernable source
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often used to simulate sunlight

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Point or Omnidirectional
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light is emitted radially from a point

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Spot
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direction
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cone angle
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falloff
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attenuation

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Area
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two-dimensional array of sources
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simulates diffuse light sources
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creates soft shadows
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very computationally expensive
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Linear
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like area, except one-dimensional array
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Volume
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light effects defined by a bounded volume in
space
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volume lights appear to illuminate empty space
in a scene (e.g. the "cone" of light descending from a street
light).
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Post processing light effects
Back to 3D Color outline
This file was last modified on January 29, 2002.