Rendering Approaches



The Viewing Transform - converting from database coordinates to screen coordinates



View Frustrum Culling - eliminating objects or portions of objects that fall outside the visible area defined by the view volume, so that they no longer need to be considered during additional rendering computations




Back face culling

Normals for individual faces are compared with the view vector. Visible surfaces are those whose intersection with the view vector forms an angle of less than 90 degrees. Those which intersect at angles of 90 degrees or more are flagged as back facing. Back facing polygons then are not considered for rendering purposes.






Volume rendering

Stanford Computer Graphics Laboratory


Back to 3D Color outline

This file was last modified on January 29, 2002.